https://ru.touhouwiki.net/index.php?title=Double_Dealing_Character/%D0%93%D0%B5%D0%B9%D0%BC%D0%BF%D0%BB%D0%B5%D0%B9/%D0%A1%D1%82%D1%80%D0%B0%D1%82%D0%B5%D0%B3%D0%B8%D1%8F/%D0%9E%D0%B1%D0%B7%D0%BE%D1%80_%D0%BF%D0%B5%D1%80%D1%81%D0%BE%D0%BD%D0%B0%D0%B6%D0%B5%D0%B9&feed=atom&action=historyDouble Dealing Character/Геймплей/Стратегия/Обзор персонажей - История изменений2024-03-29T00:47:12ZИстория изменений этой страницы в викиMediaWiki 1.39.3https://ru.touhouwiki.net/index.php?title=Double_Dealing_Character/%D0%93%D0%B5%D0%B9%D0%BC%D0%BF%D0%BB%D0%B5%D0%B9/%D0%A1%D1%82%D1%80%D0%B0%D1%82%D0%B5%D0%B3%D0%B8%D1%8F/%D0%9E%D0%B1%D0%B7%D0%BE%D1%80_%D0%BF%D0%B5%D1%80%D1%81%D0%BE%D0%BD%D0%B0%D0%B6%D0%B5%D0%B9&diff=43187&oldid=prevLemington: Перевод завершен, плашка снята2021-08-16T03:06:35Z<p>Перевод завершен, плашка снята</p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Предыдущая версия</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Версия от 03:06, 16 августа 2021</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l1">Строка 1:</td>
<td colspan="2" class="diff-lineno">Строка 1:</td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">{{translate}}</del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Основы ==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Основы ==</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* В игре представлены три персонажа, каждый с двумя вариантами снаряжения. В отличие от предыдущих игр, в «DDC» у обоих типов атаки персонажа один и тот же обычный выстрел.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* В игре представлены три персонажа, каждый с двумя вариантами снаряжения. В отличие от предыдущих игр, в «DDC» у обоих типов атаки персонажа один и тот же обычный выстрел.</div></td></tr>
</table>Lemingtonhttps://ru.touhouwiki.net/index.php?title=Double_Dealing_Character/%D0%93%D0%B5%D0%B9%D0%BC%D0%BF%D0%BB%D0%B5%D0%B9/%D0%A1%D1%82%D1%80%D0%B0%D1%82%D0%B5%D0%B3%D0%B8%D1%8F/%D0%9E%D0%B1%D0%B7%D0%BE%D1%80_%D0%BF%D0%B5%D1%80%D1%81%D0%BE%D0%BD%D0%B0%D0%B6%D0%B5%D0%B9&diff=43094&oldid=prevLemington: перевод, продолжение2021-07-23T01:05:25Z<p>перевод, продолжение</p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Версия от 01:05, 23 июля 2021</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l243">Строка 243:</td>
<td colspan="2" class="diff-lineno">Строка 243:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|}</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">About Marisa </del>A <del style="font-weight: bold; text-decoration: none;">when sticking close to the boss</del>:</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Что касается Марисы </ins>A:</div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">: На самом деле эту карту невозможно пройти, находясь прямо перед боссом, поскольку встроенная в код система защиты будет посылать в персонажа волны дополнительных снарядов, стоит только приблизиться к Секибанки. В связи с этим для Марисы A была использована карта Flight Sign "Flying Head" на Лёгком уровне сложности, а затем полученные значения пересчитаны с учётом данных этой карты.</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">: Выстрелы Рейму также были протестированы на этой карте, так как на Multiplicative Head они самонаводились на отделяющиеся головы, а не основное тело.</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>: <del style="font-weight: bold; text-decoration: none;">There was no actual way to do this card by sticking close to the enemy because of the [[Bullet_Pattern_Cheat_Defensive_Behavior|defensive system]] of this card. Because of that, another run was made, with Marisa's performance being compared in Flight Sign "Flying Head" (Easy). The same delta was applied here to create the estimated result. In case you want to know, sticking close to the enemy destroyed Flying Head in 9.76 seconds.</del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Что касается Сакуи в обычном режиме</ins>: </div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>: <del style="font-weight: bold; text-decoration: none;">By the way, Reimu's shots were tested with Flying Head as well, as her homing bullets kept choosing the heads during Multiplicative Head</del>.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>: <ins style="font-weight: bold; text-decoration: none;">Из-за особенностей хитбокса противника максимальная эффективность выстрелов достигается при использовании основных ножей и только одного потока дополнительных</ins>.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div> </div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">: У последнего босса</ins>, <ins style="font-weight: bold; text-decoration: none;">напротив</ins>, <ins style="font-weight: bold; text-decoration: none;">огромный хитбокс</ins>, <ins style="font-weight: bold; text-decoration: none;">так что выстрелы Сакуи становятся намного эффективнее</ins>.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">About Sakuya A</del>, <del style="font-weight: bold; text-decoration: none;">B unfocused:</del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>: <ins style="font-weight: bold; text-decoration: none;">Иными словами</ins>, <ins style="font-weight: bold; text-decoration: none;">эффективность атаки зависит от размеров хитбокса противника</ins>.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">: Because of enemy's hitbox</del>, <del style="font-weight: bold; text-decoration: none;">the maximum efficiency for this shot type was main shots + 1 stream of sub-shots.</del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">: This shot type becomes much stronger during the last boss fight</del>, <del style="font-weight: bold; text-decoration: none;">as she has a huge hitbox. There have been reports of unfocused shots being more effective than Sakuya B focused shots</del>.</div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>: <del style="font-weight: bold; text-decoration: none;">In other words</del>, <del style="font-weight: bold; text-decoration: none;">the effectiveness of this shot type is determined by enemy hitbox</del>.</div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Общее сравнение ==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Общее сравнение ==</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l269">Строка 269:</td>
<td colspan="2" class="diff-lineno">Строка 268:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| Сакуя A || 3 || 4 || 3 || 3 || 3 || 3 || 4</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| Сакуя A || 3 || 4 || 3 || 3 || 3 || 3 || 4</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>| <del style="font-weight: bold; text-decoration: none;">Sakuya </del>B || 2 || 2 || 1 || 1 || 4 || 2 || 1</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>| <ins style="font-weight: bold; text-decoration: none;">Сакуя </ins>B || 2 || 2 || 1 || 1 || 4 || 2 || 1</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|}</div></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Double Dealing Character|Стратегия/Обзор персонажей]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Double Dealing Character|Стратегия/Обзор персонажей]]</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[en:Double Dealing Character/Gameplay/Strategy/Character Review]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[en:Double Dealing Character/Gameplay/Strategy/Character Review]]</div></td></tr>
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</table>Lemingtonhttps://ru.touhouwiki.net/index.php?title=Double_Dealing_Character/%D0%93%D0%B5%D0%B9%D0%BC%D0%BF%D0%BB%D0%B5%D0%B9/%D0%A1%D1%82%D1%80%D0%B0%D1%82%D0%B5%D0%B3%D0%B8%D1%8F/%D0%9E%D0%B1%D0%B7%D0%BE%D1%80_%D0%BF%D0%B5%D1%80%D1%81%D0%BE%D0%BD%D0%B0%D0%B6%D0%B5%D0%B9&diff=43091&oldid=prevLemington: перевод, продолжение2021-07-22T04:06:24Z<p>перевод, продолжение</p>
<a href="//ru.touhouwiki.net/index.php?title=Double_Dealing_Character/%D0%93%D0%B5%D0%B9%D0%BC%D0%BF%D0%BB%D0%B5%D0%B9/%D0%A1%D1%82%D1%80%D0%B0%D1%82%D0%B5%D0%B3%D0%B8%D1%8F/%D0%9E%D0%B1%D0%B7%D0%BE%D1%80_%D0%BF%D0%B5%D1%80%D1%81%D0%BE%D0%BD%D0%B0%D0%B6%D0%B5%D0%B9&diff=43091&oldid=43090">Внесённые изменения</a>Lemingtonhttps://ru.touhouwiki.net/index.php?title=Double_Dealing_Character/%D0%93%D0%B5%D0%B9%D0%BC%D0%BF%D0%BB%D0%B5%D0%B9/%D0%A1%D1%82%D1%80%D0%B0%D1%82%D0%B5%D0%B3%D0%B8%D1%8F/%D0%9E%D0%B1%D0%B7%D0%BE%D1%80_%D0%BF%D0%B5%D1%80%D1%81%D0%BE%D0%BD%D0%B0%D0%B6%D0%B5%D0%B9&diff=43090&oldid=prevLemington: перевод, продолжение2021-07-22T01:45:29Z<p>перевод, продолжение</p>
<a href="//ru.touhouwiki.net/index.php?title=Double_Dealing_Character/%D0%93%D0%B5%D0%B9%D0%BC%D0%BF%D0%BB%D0%B5%D0%B9/%D0%A1%D1%82%D1%80%D0%B0%D1%82%D0%B5%D0%B3%D0%B8%D1%8F/%D0%9E%D0%B1%D0%B7%D0%BE%D1%80_%D0%BF%D0%B5%D1%80%D1%81%D0%BE%D0%BD%D0%B0%D0%B6%D0%B5%D0%B9&diff=43090&oldid=43088">Внесённые изменения</a>Lemingtonhttps://ru.touhouwiki.net/index.php?title=Double_Dealing_Character/%D0%93%D0%B5%D0%B9%D0%BC%D0%BF%D0%BB%D0%B5%D0%B9/%D0%A1%D1%82%D1%80%D0%B0%D1%82%D0%B5%D0%B3%D0%B8%D1%8F/%D0%9E%D0%B1%D0%B7%D0%BE%D1%80_%D0%BF%D0%B5%D1%80%D1%81%D0%BE%D0%BD%D0%B0%D0%B6%D0%B5%D0%B9&diff=43088&oldid=prevLemington: перевод, продолжение2021-07-21T01:45:55Z<p>перевод, продолжение</p>
<a href="//ru.touhouwiki.net/index.php?title=Double_Dealing_Character/%D0%93%D0%B5%D0%B9%D0%BC%D0%BF%D0%BB%D0%B5%D0%B9/%D0%A1%D1%82%D1%80%D0%B0%D1%82%D0%B5%D0%B3%D0%B8%D1%8F/%D0%9E%D0%B1%D0%B7%D0%BE%D1%80_%D0%BF%D0%B5%D1%80%D1%81%D0%BE%D0%BD%D0%B0%D0%B6%D0%B5%D0%B9&diff=43088&oldid=43084">Внесённые изменения</a>Lemingtonhttps://ru.touhouwiki.net/index.php?title=Double_Dealing_Character/%D0%93%D0%B5%D0%B9%D0%BC%D0%BF%D0%BB%D0%B5%D0%B9/%D0%A1%D1%82%D1%80%D0%B0%D1%82%D0%B5%D0%B3%D0%B8%D1%8F/%D0%9E%D0%B1%D0%B7%D0%BE%D1%80_%D0%BF%D0%B5%D1%80%D1%81%D0%BE%D0%BD%D0%B0%D0%B6%D0%B5%D0%B9&diff=43084&oldid=prevLemington: перевод, начало2021-07-20T04:03:40Z<p>перевод, начало</p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Предыдущая версия</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Версия от 04:03, 20 июля 2021</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l1">Строка 1:</td>
<td colspan="2" class="diff-lineno">Строка 1:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{translate}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{translate}}</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>== <del style="font-weight: bold; text-decoration: none;">Basic Principles </del>==</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>== <ins style="font-weight: bold; text-decoration: none;">Основы </ins>==</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">The game has 3 characters</del>, <del style="font-weight: bold; text-decoration: none;">each of them comes with 2 equipment options</del>. <del style="font-weight: bold; text-decoration: none;">Unlike previous games that had character subtypes in them</del>, <del style="font-weight: bold; text-decoration: none;">in DDC character subtypes share the high-speed shot</del>. </div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">* В игре представлены три персонажа</ins>, <ins style="font-weight: bold; text-decoration: none;">каждый с двумя вариантами снаряжения</ins>. <ins style="font-weight: bold; text-decoration: none;">В отличие от предыдущих игр</ins>, <ins style="font-weight: bold; text-decoration: none;">в «DDC» у обоих типов атаки персонажа один и тот же обычный выстрел</ins>.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">You start with </del>3 <del style="font-weight: bold; text-decoration: none;">bombs </del>(<del style="font-weight: bold; text-decoration: none;">versus 2 in </del>[[TD]]), <del style="font-weight: bold; text-decoration: none;">but if you die you will return to having </del>3 <del style="font-weight: bold; text-decoration: none;">bombs regardless of how many bombs you had before you died </del>(<del style="font-weight: bold; text-decoration: none;">you do not lose fragments</del>). <del style="font-weight: bold; text-decoration: none;">That means</del>, <del style="font-weight: bold; text-decoration: none;">you can easily lose a lot of bombs if you accumulate many of them and die before using them</del>. <del style="font-weight: bold; text-decoration: none;">Essentially</del>, <del style="font-weight: bold; text-decoration: none;">the game behaves exactly like </del>[[EoSD]] <del style="font-weight: bold; text-decoration: none;">here</del>. </div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">* Вы начинаете с </ins>3 <ins style="font-weight: bold; text-decoration: none;">бомбами </ins>(<ins style="font-weight: bold; text-decoration: none;">в предыдущей игре, «</ins>[[TD]]<ins style="font-weight: bold; text-decoration: none;">», было две</ins>), <ins style="font-weight: bold; text-decoration: none;">но в случае потери жизни вы вернётесь к </ins>3 <ins style="font-weight: bold; text-decoration: none;">бомбам вне зависимости от того, сколько у вас было </ins>(<ins style="font-weight: bold; text-decoration: none;">вы не теряете части бомбы</ins>). <ins style="font-weight: bold; text-decoration: none;">Это означает, что если вы будете копить бомбы</ins>, <ins style="font-weight: bold; text-decoration: none;">то можете потерять их в большом количестве</ins>. <ins style="font-weight: bold; text-decoration: none;">По сути</ins>, <ins style="font-weight: bold; text-decoration: none;">это то же самое, что было в «</ins>[[EoSD]]<ins style="font-weight: bold; text-decoration: none;">»</ins>.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">Using a bomb now once again attracts all the on-screen items to you </del>(<del style="font-weight: bold; text-decoration: none;">which is especially good news for Marisa</del>, <del style="font-weight: bold; text-decoration: none;">as her bombs are now much more useful than they were in </del>[[UFO]] <del style="font-weight: bold; text-decoration: none;">and </del>[[TD]]). </div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">* Использование бомбы вновь притягивает к вам все предметы на экране </ins>(<ins style="font-weight: bold; text-decoration: none;">и это особенно хорошо для Марисы</ins>, <ins style="font-weight: bold; text-decoration: none;">бомбы которой теперь особенно эффективны, в отличие от «</ins>[[UFO]]<ins style="font-weight: bold; text-decoration: none;">» и «</ins>[[TD]]<ins style="font-weight: bold; text-decoration: none;">»</ins>).</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">If you die, you lose </del>0.<del style="font-weight: bold; text-decoration: none;">50 power and drop </del>7 <del style="font-weight: bold; text-decoration: none;">small power items</del>. </div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">* В случае потери жизни вы теряете </ins>0.<ins style="font-weight: bold; text-decoration: none;">5 силы и сбрасываете </ins>7 <ins style="font-weight: bold; text-decoration: none;">маленьких усилителей</ins>.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">You can only gain extra lives by collecting life fragments</del>. <del style="font-weight: bold; text-decoration: none;">There are no "full life" items in this game</del>. </div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">* Собирать дополнительные жизни можно только по частям</ins>. <ins style="font-weight: bold; text-decoration: none;">Ни за очки, ни за предметы-жизни их получить нельзя</ins>.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">In addition to life fragments</del>, <del style="font-weight: bold; text-decoration: none;">you may (and should) collect bomb fragments as well. You need </del>3 <del style="font-weight: bold; text-decoration: none;">life fragments to gain an extra life, and </del>8 <del style="font-weight: bold; text-decoration: none;">bomb fragments to gain an extra bomb, same as in previous games</del>. </div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">* Кроме частей жизни вам стоит собирать и части бомбы. Как и в предыдущих играх</ins>, <ins style="font-weight: bold; text-decoration: none;">вам нужно </ins>3 <ins style="font-weight: bold; text-decoration: none;">части на дополнительную жизнь и </ins>8 <ins style="font-weight: bold; text-decoration: none;">частей на дополнительную бомбу</ins>.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">You can spawn a fragment by collecting a lot of items at once by going over the POC or using a bomb</del>. <del style="font-weight: bold; text-decoration: none;">If you can successfully trigger a fragment, you will also receive a point bonus</del>. <del style="font-weight: bold; text-decoration: none;">You will usually receive a bomb fragment for absorbing a lot of items</del>, <del style="font-weight: bold; text-decoration: none;">but if the bonus value reaches x2</del>.0 <del style="font-weight: bold; text-decoration: none;">or if you collect five lesser bonuses</del>, <del style="font-weight: bold; text-decoration: none;">a life fragment is spawned instead</del>. </div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">* Вы можете заставить часть появиться, если собираете сразу много предметов, взлетев над линией автосбора или использовав бомбу</ins>. <ins style="font-weight: bold; text-decoration: none;">Это даёт вам ещё и прибавку к очкам</ins>. <ins style="font-weight: bold; text-decoration: none;">Обычно вы получаете часть жизни</ins>, <ins style="font-weight: bold; text-decoration: none;">но если бонус будет равен хотя бы х2</ins>.0 <ins style="font-weight: bold; text-decoration: none;">или если вы собираете бонус уже пятый раз</ins>, <ins style="font-weight: bold; text-decoration: none;">появится часть жизни</ins>.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">The fragments also appear at transitions during a boss fight (that is, after normal attacks or spell cards)</del>, <del style="font-weight: bold; text-decoration: none;">but only if you clear the attack (complete it without dying or using a bomb)</del>. <del style="font-weight: bold; text-decoration: none;">This also applies to endurance spell cards</del>. <del style="font-weight: bold; text-decoration: none;">Some attacks don't yield fragments</del>. <del style="font-weight: bold; text-decoration: none;">Items spawned during boss battles and through bonuses share the same counter that determines the life fragment spawning</del>. </div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">* Части также появляются между атаками босса</ins>, <ins style="font-weight: bold; text-decoration: none;">но только если вы не теряли жизней и не использовали бомб</ins>. <ins style="font-weight: bold; text-decoration: none;">Это относится и к спелл-картам выживания</ins>. <ins style="font-weight: bold; text-decoration: none;">Некоторые атаки не принесут частей</ins>. <ins style="font-weight: bold; text-decoration: none;">Предметы, которые выпадают из босса, могут принести бонусы</ins>.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">Life fragments can still appear even if you reach the maximum amount of lives (</del>8<del style="font-weight: bold; text-decoration: none;">)</del>, <del style="font-weight: bold; text-decoration: none;">but they will be counted as a bomb fragment upon collection</del>. </div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">* Части жизни могут появиться и после накопления </ins>8 <ins style="font-weight: bold; text-decoration: none;">жизней</ins>, <ins style="font-weight: bold; text-decoration: none;">но тогда они будут считаться частями бомбы</ins>.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">Attacking a boss with high</del>-<del style="font-weight: bold; text-decoration: none;">speed shots will generate power items, focused shots will generate minor point items </del>(<del style="font-weight: bold; text-decoration: none;">high-speed shots generate minor point items too, if you have full power</del>)<del style="font-weight: bold; text-decoration: none;">. Point items are spawned at a much faster rate</del>. </div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">* Нанесение урона боссу обычными выстрелами заставит его сбрасывать усилители, а сфокусированными — предметы</ins>-<ins style="font-weight: bold; text-decoration: none;">очки </ins>(<ins style="font-weight: bold; text-decoration: none;">при максимальной силе предметы очки сбрасывают любые выстрелы</ins>).</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">Deathbomb interval </del>(<del style="font-weight: bold; text-decoration: none;">the amount of time you have immediately after death to cancel it with a bomb</del>) <del style="font-weight: bold; text-decoration: none;">is the same as in recent Touhou games, </del>8 <del style="font-weight: bold; text-decoration: none;">frames</del>.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">* Время на контрбомбу </ins>(<ins style="font-weight: bold; text-decoration: none;">интервал времени, в который вы можете использовать бомбу в случае попадания по вам и не потерять жизнь</ins>) <ins style="font-weight: bold; text-decoration: none;">никак не изменился с прошлых игр и составляет </ins>8 <ins style="font-weight: bold; text-decoration: none;">кадров</ins>.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">Due to the nature of the game, it is a very bad practice to keep many bombs on hand </del>- <del style="font-weight: bold; text-decoration: none;">the risk of losing them is often not worth it</del>. </div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Из</ins>-<ins style="font-weight: bold; text-decoration: none;">за механики игры не выгодно копить много бомб — риск потерять их зачастую не стоит того</ins>. <ins style="font-weight: bold; text-decoration: none;">На самом деле, куда лучше использовать бомбу в середине уровня, когда на экране много предметов</ins>, <ins style="font-weight: bold; text-decoration: none;">но вы не можете взлететь повыше</ins>, <ins style="font-weight: bold; text-decoration: none;">ведь так вы можете получить часть жизни</ins>. <ins style="font-weight: bold; text-decoration: none;">По сути, так вы меняете бомбы на жизни</ins>.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">In fact</del>, <del style="font-weight: bold; text-decoration: none;">it is a good idea to use the bombs mid-stage during moments when there are a lot of items on screen</del>, <del style="font-weight: bold; text-decoration: none;">but you can't fly up to absorb them</del>. <del style="font-weight: bold; text-decoration: none;">The amount of items will generally be big enough to trigger a x2.0 bonus and a life fragment. Think of it as exchanging your bombs for lives</del>.</div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>== <del style="font-weight: bold; text-decoration: none;">Ability Review </del>==</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>== <ins style="font-weight: bold; text-decoration: none;">Способности </ins>==</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>=== <del style="font-weight: bold; text-decoration: none;">Reimu </del>===</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>=== <ins style="font-weight: bold; text-decoration: none;">Рейму </ins>===</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">Special ability</del>: <del style="font-weight: bold; text-decoration: none;">slightly smaller hitbox</del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Особая способность</ins>: <ins style="font-weight: bold; text-decoration: none;">Маленький хитбокс</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">High-speed shot</del>: <del style="font-weight: bold; text-decoration: none;">Homing Amulet</del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Обычный выстрел</ins>: <ins style="font-weight: bold; text-decoration: none;">Самонаводящиеся амулеты</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">This ability pretty much hasn't changed from </del>[[Ten Desires]], <del style="font-weight: bold; text-decoration: none;">they're the usual homing bullets</del>, <del style="font-weight: bold; text-decoration: none;">few in number and lacking in speed</del>. </div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Эта способность, по сути осталась неизменной со времён «</ins>[[Ten Desires]]<ins style="font-weight: bold; text-decoration: none;">»</ins>, <ins style="font-weight: bold; text-decoration: none;">обычные самонаводящиеся пули</ins>, <ins style="font-weight: bold; text-decoration: none;">их мало и они медленные</ins>. <ins style="font-weight: bold; text-decoration: none;">Им также недостаёт силы</ins>, <ins style="font-weight: bold; text-decoration: none;">но зато их легко использовать</ins>.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">They're also fairly weak, but being homing bullets</del>, <del style="font-weight: bold; text-decoration: none;">they're really easy to use</del>.</div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>==== <del style="font-weight: bold; text-decoration: none;">Reimu </del>A (<del style="font-weight: bold; text-decoration: none;">Use the bewitched weapon "Purification Rod"</del>) ====</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>==== <ins style="font-weight: bold; text-decoration: none;">Рейму </ins>A (<ins style="font-weight: bold; text-decoration: none;">с использованием оружия</ins>) ====</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>'''<del style="font-weight: bold; text-decoration: none;">Run-Circles-Around-Enemies Evasion Stress Type</del>'''</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>'''<ins style="font-weight: bold; text-decoration: none;">Кружащий по экрану уклоняющийся стрессовый тип</ins>'''</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>This type makes fighting midstage enemies somewhat difficult, especially if you're considering staying in focused mode all the time. </div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>This type makes fighting midstage enemies somewhat difficult, especially if you're considering staying in focused mode all the time. </div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l62">Строка 62:</td>
<td colspan="2" class="diff-lineno">Строка 60:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>: For reference, Dark Spark - remaining health: around 40%.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>: For reference, Dark Spark - remaining health: around 40%.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>==== <del style="font-weight: bold; text-decoration: none;">Reimu </del>B (<del style="font-weight: bold; text-decoration: none;">Don't use the bewitched weapon</del>) ====</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>==== <ins style="font-weight: bold; text-decoration: none;">Рейму </ins>B (<ins style="font-weight: bold; text-decoration: none;">без использования оружия</ins>) ====</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''Traditional balance type'''</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''Traditional balance type'''</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l77">Строка 77:</td>
<td colspan="2" class="diff-lineno">Строка 75:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Marisa ===</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Marisa ===</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">Special ability</del>: point of collection for items is located slightly lower.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Особая способность</ins>: point of collection for items is located slightly lower.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Important note for MoF-TD players: note that Marisa's unique trait has changed, and she no longer gains a larger item absorption area. If you're used to older Marisa types, make sure you're at least not missing and life or bomb fragments. </div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Important note for MoF-TD players: note that Marisa's unique trait has changed, and she no longer gains a larger item absorption area. If you're used to older Marisa types, make sure you're at least not missing and life or bomb fragments. </div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l84">Строка 84:</td>
<td colspan="2" class="diff-lineno">Строка 82:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Marisa B can't damage enemies with her bomb, but she can use it as a protective shield, which allows you to pick a better firing position. This type gets better with higher difficulties at it allows you to gain a lot of extra fragments.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Marisa B can't damage enemies with her bomb, but she can use it as a protective shield, which allows you to pick a better firing position. This type gets better with higher difficulties at it allows you to gain a lot of extra fragments.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">High-speed shot</del>: Illusion Laser</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Обычный выстрел</ins>: Illusion Laser</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Lasers. At power levels 1 and 2 they only fire forward, but at levels 3 and 4 additional diagonal lasers are added. Unlike previous games, lasers don't pierce enemies.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Lasers. At power levels 1 and 2 they only fire forward, but at levels 3 and 4 additional diagonal lasers are added. Unlike previous games, lasers don't pierce enemies.</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l134">Строка 134:</td>
<td colspan="2" class="diff-lineno">Строка 132:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Sakuya ===</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Sakuya ===</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">Special ability</del>: slightly reduces items' falling speed.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Особая способность</ins>: slightly reduces items' falling speed.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The really unique thing about Sakuya is that both of her bombs deal zero damage. She's a very quirky character, probably not suited for those aiming for easy 1cc.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The really unique thing about Sakuya is that both of her bombs deal zero damage. She's a very quirky character, probably not suited for those aiming for easy 1cc.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">High-speed shot</del>: Throwing Knives</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Обычный выстрел</ins>: Throwing Knives</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Throws many knives in front of the character. A wide range shot. Feels a lot like her Illusion Sign unfocused attack from PCB. </div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Throws many knives in front of the character. A wide range shot. Feels a lot like her Illusion Sign unfocused attack from PCB. </div></td></tr>
</table>Lemingtonhttps://ru.touhouwiki.net/index.php?title=Double_Dealing_Character/%D0%93%D0%B5%D0%B9%D0%BC%D0%BF%D0%BB%D0%B5%D0%B9/%D0%A1%D1%82%D1%80%D0%B0%D1%82%D0%B5%D0%B3%D0%B8%D1%8F/%D0%9E%D0%B1%D0%B7%D0%BE%D1%80_%D0%BF%D0%B5%D1%80%D1%81%D0%BE%D0%BD%D0%B0%D0%B6%D0%B5%D0%B9&diff=43083&oldid=prevLemington: Новая страница: «{{translate}} == Basic Principles == The game has 3 characters, each of them comes with 2 equipment options. Unlike previous games that had character subtypes in…»2021-07-20T03:40:21Z<p>Новая страница: «{{translate}} == Basic Principles == The game has 3 characters, each of them comes with 2 equipment options. Unlike previous games that had character subtypes in…»</p>
<p><b>Новая страница</b></p><div>{{translate}}<br />
<br />
== Basic Principles ==<br />
The game has 3 characters, each of them comes with 2 equipment options. Unlike previous games that had character subtypes in them, in DDC character subtypes share the high-speed shot. <br />
You start with 3 bombs (versus 2 in [[TD]]), but if you die you will return to having 3 bombs regardless of how many bombs you had before you died (you do not lose fragments). That means, you can easily lose a lot of bombs if you accumulate many of them and die before using them. Essentially, the game behaves exactly like [[EoSD]] here. <br />
Using a bomb now once again attracts all the on-screen items to you (which is especially good news for Marisa, as her bombs are now much more useful than they were in [[UFO]] and [[TD]]). <br />
If you die, you lose 0.50 power and drop 7 small power items. <br />
You can only gain extra lives by collecting life fragments. There are no "full life" items in this game. <br />
In addition to life fragments, you may (and should) collect bomb fragments as well. You need 3 life fragments to gain an extra life, and 8 bomb fragments to gain an extra bomb, same as in previous games. <br />
You can spawn a fragment by collecting a lot of items at once by going over the POC or using a bomb. If you can successfully trigger a fragment, you will also receive a point bonus. You will usually receive a bomb fragment for absorbing a lot of items, but if the bonus value reaches x2.0 or if you collect five lesser bonuses, a life fragment is spawned instead. <br />
The fragments also appear at transitions during a boss fight (that is, after normal attacks or spell cards), but only if you clear the attack (complete it without dying or using a bomb). This also applies to endurance spell cards. Some attacks don't yield fragments. Items spawned during boss battles and through bonuses share the same counter that determines the life fragment spawning. <br />
Life fragments can still appear even if you reach the maximum amount of lives (8), but they will be counted as a bomb fragment upon collection. <br />
Attacking a boss with high-speed shots will generate power items, focused shots will generate minor point items (high-speed shots generate minor point items too, if you have full power). Point items are spawned at a much faster rate. <br />
Deathbomb interval (the amount of time you have immediately after death to cancel it with a bomb) is the same as in recent Touhou games, 8 frames.<br />
<br />
Due to the nature of the game, it is a very bad practice to keep many bombs on hand - the risk of losing them is often not worth it. <br />
In fact, it is a good idea to use the bombs mid-stage during moments when there are a lot of items on screen, but you can't fly up to absorb them. The amount of items will generally be big enough to trigger a x2.0 bonus and a life fragment. Think of it as exchanging your bombs for lives.<br />
<br />
== Ability Review ==<br />
<br />
=== Reimu ===<br />
Special ability: slightly smaller hitbox<br />
<br />
High-speed shot: Homing Amulet<br />
<br />
This ability pretty much hasn't changed from [[Ten Desires]], they're the usual homing bullets, few in number and lacking in speed. <br />
They're also fairly weak, but being homing bullets, they're really easy to use.<br />
<br />
==== Reimu A (Use the bewitched weapon "Purification Rod") ====<br />
'''Run-Circles-Around-Enemies Evasion Stress Type'''<br />
<br />
This type makes fighting midstage enemies somewhat difficult, especially if you're considering staying in focused mode all the time. <br />
If you actually want to kill the enemies, you'll have to add some of the high-speed shots from time to time. <br />
On the other hand, this shot type is very useful for stage 5, where enemies come from below. If you can leave your focused rod on one side and take the other yourself, you will dominate your enemies completely. <br />
This shot type isn't as strict about positioning during boss fights, allowing you to focus on dodging instead of maintaining the optimal shooting position.<br />
The bomb of this type is essentially only useful for getting past attacks you're bad at. Don't wait for the bullets to corner you: if you know the attack is bad, start planning your bomb ahead of time for maximum damage output. <br />
This shot type exhibits great damage during boss fight - the shots are more powerful than those of Reimu B, and the bomb can be almost as strong as Dark Spark if used skilfully. This makes Reimu A a great type for fighting bosses. <br />
Overall, this is a fairly powerful player type, but it has a few quirks that need to be taken into account. It's probably not the best character for a beginner, but it's not that complicated to use.<br />
<br />
===== Low-speed shot: Greedy Onusa =====<br />
A slow yet powerful round homing shot.<br />
When you start firing, a rod initially appears in front of Reimu. Then, as you keep firing, it will search for enemies to hit. <br />
The rod does maximum damage when it's positioned right on top of the enemy, but the rod doesn't maintain this position and slowly drifts away, until only its tip is hitting the enemy. <br />
When you stop firing or switch to high speed, it quickly disappears and resets its position. <br />
Enemy searching is determined based on the position of the rod. That means that the farther an enemy is from the rod, the lower priority it gets for searching. The range is also smaller than the high-speed shots. <br />
One of the most useful properties of this shot is that it hits all the enemies within rod's rotation area, allowing you to heavily damage multiple enemies at once. <br />
Because of narrow searching scope and low speed, great care must be taken when using this shot type against midstage enemies. <br />
Then again, its high power can simplify stages greatly. A usual trick is to leave the rod on one side and shoot with the character on the other. This ensures rapid killing and easiness of items collection. You may even try to stay near the top of the screen while using this pattern, though it is certainly risky. This tactic works best during stage 5 with enemies that come from below. <br />
On the other hand, this shot type is incredibly powerful against bosses, as the rod will always hit the enemy regardless of your own position. Still, it is worth to try and align your character with the boss, as the full damage of this shot type is simply amazing. Remember about the rod drifting and keep tweaking its position for maximum efficiency.<br />
<br />
===== Spell Card: Bewitched Weapon "Merciless Purification Rod" =====<br />
A rod appears in front of area and sweeps the screen 8 times. Your speed is greatly reduced while the bomb is active, and your shots stop. <br />
This bomb has a small effective area and is also bad at erasing enemy bullets. On top of that, you can't even augment it with your regular shots. <br />
The most important thing when using this bomb is to make sure it can hit the enemy right from the start. This is the key to dealing proper damage with it. The proper damage of this bomb is fairly high, allowing you to get through most cards with just one bomb. <br />
A common mistake is using this bomb when you're cornered near the wall. This usually ends in about half of the bomb's firepower being wasted. You'll generally have to drop another bomb in that case. <br />
With that said, it is very important that use plan the bomb usage ahead to make sure the enemy takes all the damage from it. <br />
Perhaps the most peculiar thing about this bomb is that the base part of the rod hits for more damage than the tip.<br />
<br />
In fact, this was tested on stage 6 boss normal attack 4. Here are the results (all 8 sweeps had hit the boss):<br />
: Tip - remaining health: a bit over 50%.<br />
: Base - remaining health: around 33%.<br />
: For reference, Dark Spark - remaining health: around 40%.<br />
<br />
==== Reimu B (Don't use the bewitched weapon) ====<br />
'''Traditional balance type'''<br />
<br />
Overall, this type is simple and straightforward. <br />
With homing unfocused shots, powerful focused shots and a bomb that excels at erasing enemy bullets, this shot type makes any fight easy to handle.<br />
<br />
===== Low-speed shot: Persuasion Needle =====<br />
Frontal high-speed needle bullets. Fairly powerful... if you can hit the enemy with all the needles. Without that, its damage is only mediocre. <br />
This shot type isn't very good at focusing its power in a single point. This is the price you have to pay for a good attack scope.<br />
<br />
===== Spell Card: Spirit Sign "Fantasy Seal" =====<br />
Summons 8 exploding light spheres that initially rotate about Reimu and then fly off searching for enemies. This is one of the weaker bombs. <br />
The spheres still have hitboxes while they're rotating, so if you release the bomb while near the enemy, you can squeeze out more damage.<br />
<br />
=== Marisa ===<br />
Special ability: point of collection for items is located slightly lower.<br />
<br />
Important note for MoF-TD players: note that Marisa's unique trait has changed, and she no longer gains a larger item absorption area. If you're used to older Marisa types, make sure you're at least not missing and life or bomb fragments. <br />
Marisa's focused shots (both types) have narrow scopes but high firepower. <br />
Marisa A is a very risky character type, which requires standing close to the boss in order to produce decent damage. Staying far from the boss reduces the shot power so much, you might not even be able to clear the spell card before the timeout. <br />
Marisa B can't damage enemies with her bomb, but she can use it as a protective shield, which allows you to pick a better firing position. This type gets better with higher difficulties at it allows you to gain a lot of extra fragments.<br />
<br />
High-speed shot: Illusion Laser<br />
<br />
Lasers. At power levels 1 and 2 they only fire forward, but at levels 3 and 4 additional diagonal lasers are added. Unlike previous games, lasers don't pierce enemies.<br />
<br />
==== Marisa A (Use the bewitched weapon "Mini-Hakkero") ====<br />
'''Exothermic Power Stress Type'''<br />
<br />
With focused shots that get more powerful the closer you are to the enemy, and an incredibly strong bomb, this character type is just as strong as it looks. <br />
However, it'll be hard to hit enemies with your attacks, so you'll have to really develop a sound strategy for both stages and boss fights that take into account enemy bullet patterns and allow you to maximize your time in front of them. <br />
It is also possible to collect items with this type by firing a bomb. This makes bomb usage during stages a much better idea.<br />
<br />
===== Low-speed shot: Eight Trigram Fire =====<br />
Slow fiery bullets that you shoot in front of yourself. Very powerful if you're near the enemy. <br />
Bullets can only travel about 80% of the screen, which means you won't be able to shoot the targets at the very top of the screen if you stay at the very bottom. This is only a problem in theory, though, as such situations don't normally occur during actual gameplay. <br />
While you're firing, the bullets also create a damage zone immediately behind you. This makes deaths from running backwards into an enemy slightly less likely. <br />
The fire can obscure enemy bullets, so be careful.<br />
<br />
===== Spell Card: Bewitched Weapon "Dark Spark" =====<br />
Black Master Spark. Shoots a huge wide laser in front of you. <br />
This bomb is very strong and also has a great coverage. However, your speed drops sharply while you're using it, and you can't fire your normal shots. <br />
Like in TD, you can adjust the firing angle somewhat by moving your character. <br />
This bomb automatically collects items, which makes it much more useful during stages than its previous versions.<br />
<br />
==== Marisa B (Don't use the bewitched weapon) ====<br />
'''Self-Sustaining Spiritual Power Absorption Type'''<br />
<br />
This type contains a tricky low-speed shot and a bomb that allow you to quickly raise your power level. <br />
It has a lot of strengths, like the ability to easily recover from death, and an extremely powerful focused shot. <br />
However, the bomb is hard to use, and it can't help you much with damage. It takes some skill to make the bomb useful. <br />
Perhaps the most frustrating part about this type is the fights where you have to do a lot of horizontal movements. These movements hurt your damage severely, and can easily result in a timeout. <br />
Perfecting the use of this type's bomb can make your life much easier on higher difficulties. Once you get used to it, it might just be the perfect type for game clearing. <br />
With that said, the quirks of this type require careful planning and practice, so it's recommended for experts.<br />
<br />
===== Low-speed shot: Magic Drain Missile =====<br />
These shots haven't changed much from TD, they're still the same accelerating explosive rocket shots. Shot density and coverage are low, but the explosions can hit multiple enemies. <br />
The shots themselves are very powerful. You can output a lot of damage during boss fights even if you don't do your best at staying in front of the enemies, or close to them. <br />
These shots will occasionally generate power items when they hit an enemy. You will gain power items at the same rate you do when you hit bosses with unfocused shots.<br />
<br />
===== Spell Card: Magic Absorber =====<br />
Creates a magic circle which converts all enemy bullets it comes in contact with into power items. The circles stays on screen for a fairly decent time. <br />
For every 5 absorbed bullets 1 power item is generated. If the circle absorbs 300 bullets simultaneously, it generates a life fragment. <br />
This is an extremely useful bombs for higher difficulties because of high bullet density. On those difficulties, it is sometimes more profitable to use a bomb for potential gain as opposed to trying to dodge the bullets. <br />
Because of that, this bomb becomes progressively better with difficulty level. You can gain a lot of fragments by carefully using this bomb. However, you cannot turn the bullets from enemy spell cards into point items (since 1.00a). <br />
The size of the circle is about 1/4 of MoF's Spirit Attack. In other words, not really large. <br />
Invincibility time granted by this bomb is very short and wears off long before the circle does, so be careful. <br />
However, by staying inside the circle, you're effectively immune to all shots. You can still die from touching the enemy though. <br />
You can not fire off another Absorber until the previous circle wears off, which makes it impossible to chain the bomb in order to gain extra invincibility time. <br />
Because of that, it's very easy to waste these bombs by dying before you can exhaust them. Be very careful.<br />
<br />
=== Sakuya ===<br />
Special ability: slightly reduces items' falling speed.<br />
<br />
The really unique thing about Sakuya is that both of her bombs deal zero damage. She's a very quirky character, probably not suited for those aiming for easy 1cc.<br />
<br />
High-speed shot: Throwing Knives<br />
<br />
Throws many knives in front of the character. A wide range shot. Feels a lot like her Illusion Sign unfocused attack from PCB. <br />
This shot is very useful for stages, but is horrible against bosses.<br />
<br />
==== Sakuya A (Use the bewitched weapon "Silver Blade") ====<br />
'''Glinting Silver Diversionary Attack Type'''<br />
<br />
When the shots of this type hit midstage enemies, they slow them down. It's a very peculiar shot type, which allows you to develop unusual strategies for stages. <br />
It's also a fairly high-damage type. <br />
This shot type is very hard to use midstage, but it's highly effective against bosses, as the shots seek their targets. The damage output against a single target is also very high. <br />
The proper way to use this shot type midstage is to combine it with high-speed shots. Once you get the feel for it, you'll be able to blast through stages easily. <br />
The bomb of this type also allows for easy fragment generation (not as effective as Marisa B, though). <br />
Despite the tricky nature of this type, it's very easy to get used to, and is able to perform really well. It's one of the easier types to play as.<br />
<br />
===== Low-speed shot: Bewitched Sword "Silver Blade" =====<br />
Creates enemy-searching daggers and launches them. <br />
After they hit their target, knives don't immediately disappear, but instead remain stuck in the enemy. After some time, or when you unfocus, the knives explode for high damage, hitting all the enemies around them. <br />
While the knives are stuck, they lower the speed of the enemies. This also affects their shooting speed. <br />
By quickly slowing down an enemy that fires many bullets and finishing it off swiftly with unfocused shots, you can greatly reduce the number of bullets you have to dodge. <br />
These shots slow down the timer during boss fights as well, and make the pattern a little bit easier to dodge. Because of that, this shot is invaluable during certain spell cards. However, the bonus decay rate stays the same. It is therefore possible to receive a negative bonus for clearing a spell card (if you slow the timer down at the very beginning and then time out the card).<br />
<br />
===== Spell Card: Bewitched Weapon "Silver Another Dimension" =====<br />
Blacks out the screen, causing all present items to be immediately collected, and erecting a barrier around you. Barrier creation removes all enemy bullets in your immediate vicinity. The barrier then lasts for exactly 10 seconds. <br />
If you get hit while the barrier is up, all enemy bullets on the screen are immediately cleared, the barrier is removed and another item collection is triggered. Enemy receives no damage from the barrier whatsoever. <br />
If you're not hit while the barrier is active (that is, if the barrier expires naturally), 3 bomb fragments are created. (Is says 2 in the manual, but it seems to be a mistake.) <br />
This is the only bomb in the game that can trigger 2 item collections per one use, making this character type second best after Marisa B for generating life fragments. <br />
Barrier expiration does not give you any extra invulnerability time, so make sure you aren't killed right after it fades. <br />
Also, during barrier creation, and immediately after being shot inside the barrier, your character stops for about 1 second. <br />
Unlike Nitori's bomb from SA, invoking another bomb while the barrier in active will cause the activation to fail. Also, the barrier does not increase your firepower. <br />
If the boss invokes a spell card, the barrier won't immediately fail, it will continue operating as normal for the rest of its duration. <br />
This bomb is especially useful if you manage to invoke it as a deathbomb: not only will you save yourself from death, but the barrier will still be erected.<br />
<br />
==== Sakuya B (Don't use the bewitched weapon) ====<br />
'''Well-Adjusted Item Increase Type'''<br />
<br />
This shot type allows you to create point items by hitting enemies, making it a great type for scoring. <br />
Watch out for the "Item Increase Type" description the game provides you with: you will only receive extra point items, not power items.<br />
<br />
===== Low-speed shot: Smart Robber =====<br />
A lot of straight flying knives + intersecting knives. <br />
Staying close to the enemy will improve the point item generation, but not the firepower. There's no point in staying near the enemy unless you care about scoring. <br />
Intersecting knives do almost no damage, do not rely on them. <br />
This shot has decent firepower, but incredibly poor range. It will be really hard to walk through stages using this shot. <br />
On the other hand, hitting enemies with this shot will cause point items to drop. You can't ignore this source of points if you're doing a score run.<br />
<br />
===== Spell Card: Time Sign "Dual Vanish" =====<br />
Momentarily inverts the screen colors, freezes enemy bullets in place, then causes them to turn into point items... yes, that's all it does. It it a very short card that deals no damage to the enemy. <br />
You can't be hit while under the effect of the bomb (naturally), making it perfect for grazing (much like Reimu A in SA). <br />
This bomb is somewhat close to Sakuya's "Perfect Square" bomb from PCB.<br />
<br />
== Bomb durations chart ==<br />
These values are estimate, accurate to 1-2 frames.<br />
<br />
{| class="wikitable" border="1"<br />
! Character Type !! Seconds !! Frames !! Notes<br />
|-<br />
| Reimu A || 4.85 || 291 || <br />
|-<br />
| Reimu B || 4.02 || 241 || <br />
|-<br />
| Marisa A || 5.70 || 342 || Longest<br />
|-<br />
| Marisa B || 3.30 || 200 ||<br />
|-<br />
| Sakuya A || 2.00 || 120 || Barrier creation and burst time<br />
|-<br />
| Sakuya B || 3.00 || 180 ||<br />
|}<br />
<br />
== Offensive ability comparison ==<br />
These values are subject to change. Values can be (and likely are) subjective.<br />
<br />
{| class="wikitable" border="1"<br />
! Character Type !! Frontal Power - Close Range !! Frontal Power - Mid Range !! Frontal Power - Long Range !! Non-frontal Power !! Bomb Power !! Notes<br />
|-<br />
| Reimu A || 3 || 3 || 3 || 4 || 4 || Homing + Autonomous<br />
|-<br />
| Reimu B || 3 || 3 || 3 || 2 || 3 || Balanced<br />
|-<br />
| Marisa A || 4 || 3 || 3 || 1 || 4 || Close range<br />
|-<br />
| Marisa B || 4 || 4 || 4 || 1 || 2 || Power + life fragments<br />
|-<br />
| Sakuya A || 3 || 3 || 3 || 3 || 1 || Homing, unique<br />
|-<br />
| Sakuya B || 3 || 3 || 3 || 1 || 1 || Frontal, scoring<br />
|}<br />
<br />
Offensive ability comparative test run. Tests were conducted in Spell Practice Mode, using Flying Head "Multiplicative Head" (Easy). All characters were at 4.00 power. Game version 1.00b.<br />
<br />
{| class="wikitable" border="1"<br />
! Character Type !! Total Time (seconds) !! Notes<br />
|-<br />
| Reimu (unfocused) || 14.91 || All bullets were hitting the enemy<br />
|-<br />
| Reimu (unfocused) || 33.16 || Sub-shots only<br />
|-<br />
| Reimu A (focused) || 11.40 || Rod centered on boss + main shots<br />
|-<br />
| Reimu A (focused) || 14.10 || Rod left near the boss + main shots<br />
|-<br />
| Reimu A (focused) || 18.98 || Rod only, centered on boss<br />
|-<br />
| Reimu A (focused) || 29.60 || Rod only, left near the boss<br />
|-<br />
| Reimu B (focused) || 14.10 || 2 streams always miss<br />
|-<br />
| Marisa (unfocused) || 15.16 || Only 2 lasers hit the boss<br />
|-<br />
| Marisa A (focused) || 14.33 || Character stayed at the bottom<br />
|-<br />
| Marisa A (focused) || 10.15 || Sticking to the boss, see notes after the table<br />
|-<br />
| Marisa B (focused) || 11.40 || <br />
|-<br />
| Sakuya (unfocused) || 18.23 || See notes after the table<br />
|-<br />
| Sakuya (unfocused) || 22.06 || Main shots only<br />
|-<br />
| Sakuya A (focused) || 14.55 || Main + Sub<br />
|-<br />
| Sakuya A (focused) || 23.88 || Sub-shots only<br />
|-<br />
| Sakuya B (focused) || 13.65 ||<br />
|}<br />
<br />
About Marisa A when sticking close to the boss:<br />
<br />
: There was no actual way to do this card by sticking close to the enemy because of the [[Bullet_Pattern_Cheat_Defensive_Behavior|defensive system]] of this card. Because of that, another run was made, with Marisa's performance being compared in Flight Sign "Flying Head" (Easy). The same delta was applied here to create the estimated result. In case you want to know, sticking close to the enemy destroyed Flying Head in 9.76 seconds.<br />
: By the way, Reimu's shots were tested with Flying Head as well, as her homing bullets kept choosing the heads during Multiplicative Head.<br />
<br />
About Sakuya A, B unfocused:<br />
: Because of enemy's hitbox, the maximum efficiency for this shot type was main shots + 1 stream of sub-shots.<br />
: This shot type becomes much stronger during the last boss fight, as she has a huge hitbox. There have been reports of unfocused shots being more effective than Sakuya B focused shots.<br />
: In other words, the effectiveness of this shot type is determined by enemy hitbox.<br />
<br />
== General Comparison ==<br />
These values are subject to change. Values can be (and likely are) subjective.<br />
<br />
{| class="wikitable" border="1"<br />
! Character Type !! Stage Effectiveness !! Boss Effectiveness !! Spell Card Effectiveness !! Effectiveness for Game Clearing !! Score Potential !! Life and Bombs Potential !! Ease of Use<br />
|-<br />
| Reimu A || 4 || 4 || 3 || 3 || 2 || 2 || 3<br />
|-<br />
| Reimu B || 3 || 3 || 3 || 3 || 2 || 2 || 4<br />
|-<br />
| Marisa A || 2 || 2 || 4 || 2 || 3 || 2 || 1<br />
|-<br />
| Marisa B || 2 || 2 || 3 || 4 || 3 || 4 || 2<br />
|-<br />
| Sakuya A || 3 || 4 || 3 || 3 || 3 || 3 || 4<br />
|-<br />
| Sakuya B || 2 || 2 || 1 || 1 || 4 || 2 || 1<br />
|}<br />
<br />
[[Category:Double Dealing Character|Стратегия/Обзор персонажей]]<br />
[[en:Double Dealing Character/Gameplay/Strategy/Character Review]]</div>Lemington